Posts

Game Design Final Evaluation

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 Hey Guy! Thursday the 4th of November Game is complete (to the best of my ability) and handed in, into Think and Create and into Blackboard. Here is the link to the game play to YouTube. https://youtu.be/50iHOZU-Y4Q What I think: For the ability I have, I'm happy with the outcome. I wished the threat of the monster, the sound trigger and collecting memories did work. But with the stress I have, in study and in personal life I don't think my tolerances couldn't handle it. I'm happy that my animation act one and act three is added and I love how the flow is. The act one, then fades to the game, in the cut scene it shows the end goal the end of the hallway. I'm happy how much I've learned during this process, but I didn't enjoy the fact that I do something then the code I did was some what incorrect. An example was when I made the pause screen worked then it didn't and I didn't do anything to the pause code, but to something else in the HUD. I'm sa...

2D Animation Final Evaluation

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 Hey Guys! Wednesday the 3rd of November Animation is complete and handed in, into Think and Create and into Blackboard. Also placed into the game for the begin and end. Here is the link to the 2D Animation to YouTube. https://youtu.be/mpvOXrKDBEY What I think: So I'm happy that is done, and some what happy with the execution. But, for next year, will make sure that all assets are completed in the pre-production and have time for only the animation as I believe I failed on the animation part of it.  Yes the design was quite detailed and a little complicated but it wasn't too complicated to do the animation. As last semester I did say that keep it simple (design and animation) and make sure I completed the tasks that needed to be completed as soon as possible. But I think I have more of an understanding to when I need to complete certain tasks. I still like the design of the animation, very Tim Burton and I enjoyed using the nodes and Rigging. But, yeah I didn't really think...

Animation is now due tomorrow.

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 Hey Guys Tuesday the 2nd of November Soooooo got 7 extra hours of extension.... Lip syncing: Head Turn: Shot 8: Eh, I wasn't too sure how to animate this, was thinking that stop motion feel. Didn't know how to do the smear as I didn't want to draw it. The rigged character didn't want to work with me so I just did this and add a smear ( Blur) node. Shot 13: Am alright with this shot, nothing to say. But wished spend more time with the animating than the drawing the assets needed for this animation. Shot 14: Ooooo, so I had an issue with the assets for the monster as it was pixelated so that's why the blur. I personally wanted it to be crisp. On top of that the Z-depth didn't want to work with me as well, so as you can tell, the photo frame just hooves. I tired to make it look like he was using his tips of his hands like he was pinching it. Shot 15: I was playing around the blur nodes and though I wanted to use the blur node here.  Shot 18: Back of the head drawn...

Game design Update

 Monday the 1st of November Collider issues... and Hud unloads after death.

Update: Tomorrow Animation is due

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 Hey Guys! Monday the 1st of November So Tomorrow.... It's due tomorrow.... Like feedback on: Will fix the walk Front arm to simulate light turning off What I've done today: Done Rig of Side view of Monster: Scene 1: Scene 4: I did forget to mention something about shot 15, the shot where the monster has a long neck. It was mostly because it was lazy animating, didn't want to draw different view points of the monster. But it does remind my of a monster in the Little Nightmares series. The Teacher is a monster that is shown in Little Nightmares 2, here is a link to the monster bio. https://littlenightmares.fandom.com/wiki/The_Teacher The monster is shown in the game to stretch its neck to find the children (the player and NPC).

Finished Comic and Studio Drawing Final Evaluation

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Hey Guys! Monday the 1st of November 2021 Finished, What's my final thoughts: For something that I complete in 3 days, its a good comic, and yeah.... Should've done this story form the start as the last story was a bit of an overstretch. I'm happy with the out come of this story, think it makes the point of we as Humans and our overconsumption. I do believe the comic would have been even more amazing if I did start from the beginning as I would have more time and less stress. I really like the lack of colour, it gives the feeling of emptiness. Don't like how it transferred from Procreate to Photoshop through as the blurred silhouettes of the people came out red and weird looking. Think it was cause of the gaussian blur I put on the characters, then transferred weird to Photoshop. Think the layout is also impactful and think I have somewhat more of an understanding of comic layout. Will keep in mind of dialogue and words location on the comic as well, as I didn't rea...

Comic Inspiration photos

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 Hey Guys! Saturday 30th of October So was due yesterday but been busy with other assessments Just putting website to where photos of inspiration for the comic images https://www.i-recruit.com/speciality/industrial-recruiters https://www.123rf.com/photo_147618660_industrial-deforestation-the-wood-lies-in-a-clearing-in-the-forest.html https://medium.com/@colemaninouye/curbing-deforestation-ux-design-case-study-91c88632e143 https://www.nsenergybusiness.com/features/largest-mining-companies/ https://www.zmescience.com/science/ozone-layer-recovering-2020-1135134/ https://azpnews.com/trump-makes-it-more-difficult-for-poorer-immigrants-to-get-green-card/ https://www.chicagotribune.com/news/ct-cb-help-homeless-money-street-20190524-story.html https://www.dreamstime.com/stock-photo-nuclear-war-illustration-distruction-over-city-world-three-danger-image44457468 https://www.theguardian.com/science/2020/nov/13/rising-levels-of-carbon-dioxide-increasing-extreme-weather-events-in-australia-repo...