Animation is now due tomorrow.

 Hey Guys
Tuesday the 2nd of November

Soooooo got 7 extra hours of extension....

Lip syncing:

Head Turn:

Shot 8:

Eh, I wasn't too sure how to animate this, was thinking that stop motion feel. Didn't know how to do the smear as I didn't want to draw it. The rigged character didn't want to work with me so I just did this and add a smear ( Blur) node.

Shot 13:

Am alright with this shot, nothing to say. But wished spend more time with the animating than the drawing the assets needed for this animation.

Shot 14:

Ooooo, so I had an issue with the assets for the monster as it was pixelated so that's why the blur. I personally wanted it to be crisp. On top of that the Z-depth didn't want to work with me as well, so as you can tell, the photo frame just hooves. I tired to make it look like he was using his tips of his hands like he was pinching it.

Shot 15:

I was playing around the blur nodes and though I wanted to use the blur node here. 

Shot 18:

Back of the head drawn and added.

Shot 19:

Sooooo... this was fun to do, add all the assists and make all the layers with the nodes. As said above I wished to think more about the animating that the design now, as that shot is very junky. Believe slower eye twitching and still images with the head turn as the animation makes it very confusing.

If I didn't say this before but I did draw this and rough animate this shot in Procreate, Ruby suggested that I should have roughed it in harmony with the sound playing so I knew what to draw and not to.

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