Alpha and Beta Testing next week!
Hey Guys!Wednesday the 20th of October!
Will need to make a list of questions for people to text next week. Alpha Testing is for like class testing:
What to do before then:
Need to do!
- Character Animation
Idle- Note to self: make the head less move- Walk
- Running
- Jump
- Hiding
- Code - Stairs
- Code - Hiding/Safe Areas (To monster cant see. Stamina recharges quicker and Sound decreases)
- Code - Collecting Memories
- Code - Sound trigger
- Code - Dead Puddle
- Code - Respawn
- Code - Stamina limiter
- Code - Jump limiter
- Code - Wood panel going to down after run over
- Code - Head display (Stamina bar lower, sound bar trigger, and collecting)
- Code - End Goal - Parent room open
- Add Sound to Game
- Jump Scare Monster caught
- Input Monster animation after too much sound
When I have time/done in other classes:
- Add Scene for Warning screen (Code in Continue to game and back to menu)
- Add Act 1 and Act 3 (Add skip scene button)
- Draw Up: Credit Page (its already coded into menu)
When I have time/like to do:
- Character Animate
- After death (short of breath-visual blink and jump in shock)
- Drowning puddle
- Memory Pages
- Code - Fix Memory Floating
- Draw and Code - Thinking bubble to open the parent door until when collecting all memories
I have deleted the falling bookshelf as its not overly needed, and running out of time, so its just now that its visual broken. I just hope the player continues to the next level, instead of tempted to the area by falling to the next level.
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