Alpha and Beta Testing next week!

Hey Guys!
Wednesday the 20th of October!

Will need to make a list of questions for people to text next week. Alpha Testing is for like class testing:

What to do before then:

Need to do!

  • Character Animation
    • Idle - Note to self: make the head less move
    • Walk
    • Running
    • Jump
    • Hiding
  • Code - Stairs
  • Code - Hiding/Safe Areas (To monster cant see. Stamina recharges quicker and Sound decreases)
  • Code - Collecting Memories
  • Code - Sound trigger
  • Code - Dead Puddle
  • Code - Respawn
  • Code - Stamina limiter
  • Code - Jump limiter
  • Code - Wood panel going to down after run over
  • Code - Head display (Stamina bar lower, sound bar trigger, and collecting)
  • Code - End Goal - Parent room open

  • Add Sound to Game
  • Jump Scare Monster caught
  • Input Monster animation after too much sound

When I have time/done in other classes:
  • Add Scene for Warning screen (Code in Continue to game and back to menu)
  • Add Act 1 and Act 3 (Add skip scene button)
  • Draw Up: Credit Page (its already coded into menu)

When I have time/like to do:
  • Character Animate 
    • After death (short of breath-visual blink and jump in shock)
    • Drowning puddle
  • Memory Pages
  • Code - Fix Memory Floating
  • Draw and Code - Thinking bubble to open the parent door until when collecting all memories

I have deleted the falling bookshelf as its not overly needed, and running out of time, so its just now that its visual broken. I just hope the player continues to the next level, instead of tempted to the area by falling to the next level.


For social/society:




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