Rigging our Character

Hey Guys!
Tuesday the 28th of September

We are starting to rig our character, which as I've got alot of animating to do, I'll be doing.

I understand we have to learn how to do this, but I think as we don't have a lot of time. Think it'll be better if we do our character rigging, rather than class exercise.

Old Rigging Example:

New Rigging Example:

Change to Pass through in Node View, Composite:

REMINDER TO PREMINATE ROTATE POSITION: TURN OFF ANIMATE MAN

Organize nodes

Set Node Properties

BACKGROUNDS:

Harmony, File, Export, Layout Image...

Character Plan Rigging:


Rigged template edit to Rey:

Will add deformers in next class

For the Monster Rigging, I need to understand how to split up the monster. So how does it walk?

I like this walk style:

Reference/drawing example

https://www.deviantart.com/silent-mime/art/Riley-Walk-Cycle-405152080



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