Nodes

Hey Guys
Thursday the 23rd of September

Nodes:

Add to Camera Peg

Quake, camera movement. Like an earthquake.

Click yellow square.

  • Hold Time is the how quickly it'll movement in between.
  • Click Interpolate to make the in-betweens.
  • Amplitude is how heavy of movement, how much it'll move.

To edit when it happens:


Can change Move Amplitude to increase the amplitude over time.

Don't touch Rotate.


To finish in Animatic:

  • Act 2, Part 3 drawings
  • Finalize Sounds
  • Get Last Voice Recordings (look at previous blog for that information)
  • Finish Backgrounds
  • Finish Props

After Animatic. Layout, sorting into:

  • Save animatic into PDF
  • Harmony files
    • lock animatic into group with composite.
    • fixing any keyframes errors. (by drawing them again in harmony)
  • Premiere Pro
  • Excel sheet
    • Scenes Description,
    • What to Animate,
      • Rigging
      • Paperless

  • Sort out Backgrounds into
    • Compress background into items, then
    • Photoshop, then
    • Bring into Harmony.

To Export Backgrounds:

Make Folder in Pre-Production, For Import.

Backgrounds, Save As into that folder, as Background Name.

Merge into layers to animate, single layers, no longer working document.

File, Import, Images, 

Change Layers to this:


Alignment and transparency to this:

Then comes up with this notification after clicking Okay, change Create to look like this.


After Layout:

  • Stuff that would be used often, may a library in Harmony.
  • Start Posing Characters.


Rigging Class Exercise:


Ctrl P = make peg

Select all, Ctrl Shift P = make peg for each layer separately

Select all, Ctrl P = Group Peg

Animation Tool

Make sure Pivot Point is in the needed area, permanently placed. Using the tool selected above.

Parent and Child Pegs


To clean bend, draw circler

Order layer

Here is a bend


Bone Deformer

Deformer Tools

Deformer Properties

Bone

Adding Bones, go downwards, shoulder, to elbow, to wrist.

Red means still in edit. Green lines means ready to animate.

Bone Deformer Node

To animate without changing the length, move the lines rather than the ends of the bones/pivot.

Curve Deformer

Curve Mode Tool

From top, drag down. Then click bottom then drag up.

Curvelope and Envelope,

I get lost... But here is the movement for now.

From our tutor, "Curvelope are for like eyebrows, and Envelope is usually for smears"

HOMEWORK:

Other than Animatic, Rig plan characters.


PDF from Ruby



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