Part Two for Preproduction - Game mechanics, Game Loops, Flow, Level Design

 Hey Guys!
Wednesday the 11th of August

I haven't complete last week to do done as I have been busy with my personal life. Plan to do Character Bios tomorrow night and the other two level environment drawn tonight, with any obstacles and any hiding areas.

Will ask for help with the logline as I have issues with wording.

Having issues with unable to open the Course on Blackboard.

Roadmap for the Week:


Game Mechanics:


Possible Positive Achievements for my game is, information about the lore when getting to certain areas.

An example of a game that use this, Ben suggested is, Risk of Rain, where you get books of information.

Challenging and Fun? When playing Mr Hopp's Playhouse I didn't like the fact it was very stiff. So I would like more of physics when running.





Brainfart! 

Spatial Based Mechanic/Achievement, I thought of a saferoom that might have Easter Eggs. But maybe too much work for time I have.

Photo after Spatial Based (up to 31:47 in recorded class)

Will be using Avoidance Based Game Mechanics for my game.

Social Mechanics is another type of Mechanics, Rachel said she forgot to put it in. This mean have to work with people, wither it is NPC or/and Online Players, to complete the game. An Example of this is, It Takes Two, which is a split screen game where you and another player complete puzzle levels.

Three Mechanics will be using in my game: Primary, Secondary and Tertiary.

  • Avoidance Based - Avoidance of noise and be out of sight from the Monster
  • Spatial Based? - Lore input in the environment
  • Collection? - Where you have to hide to lower your visual/sound gauge. Or things to collect to change the monster focus. 
  • Action Based - Jumping, running.
  • Narrative - Player might talk to themselves

An Example of game that has made me think, maybe think of is In Silence. Where a monster which is blind, have to use sound to find the players. So I might put in mechanics where you have to use sound to pass a level.

https://store.steampowered.com/app/1361000/In_Silence/

Photo of To Do List?

Game Loops:

Insert Photos of Introduction

Photo of Core Loops

Photo of Jumper

Photo of Collection

Photo of RPG

Photo of Puzzle

Photo of two action loops

Add link to app to diagrams - Use for Proposal Game flow Chart.

Menu shape in one shape, another shape means a different flow, etc. Maybe colour to understand what is what. Make sure have a key.

Photo of To Do List 

Flow:

Insert Photos of Introduction + Picture

Photo of Classic Flow (Boredom and Anxiety), Line graph

Skills can also mean emotional preparation for the player. An example that I went though where I put the game down was Thief. Love the game, but it got to a point where the level/environment go too much and I put it down. The insane asylum made the area, too scared to continue through. (Also I wasn't the only one, outsidexbox also said it was one of the levels that got too scared to continue).

Image from: https://guides.gamepressure.com/thief/gfx/word/367491867.jpg

Insert Video link to outsidexbox

Videos of Game Flow

Level Design:

Photo of Introduction


Tasks to Complete:

Insert Photo of things to do


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