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Showing posts from August, 2021

Seraph of the End - Research/Break Time

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Hey Guys Saturday the 28th of August Photo from:  https://www.imdb.com/title/tt4584326/ I watch this anime a while ago but didn’t finish it. Writing a blog for the fact it’s some sort of “research”. Also it’s still level 4, so still lockdown, so brain is a bit brain dead. Photo from:  https://thechuunicorner.com/2015/06/24/reviewdiscussion-about-owari-no-seraph/  The environment is well textured and easily distinguish with the characters and creature. Yet the moving environment is well blended and mixed into the environment. The background artist are well worked. For My Animation With character movements, they use repetitive frames to show fear, ie, characters move from left screen to right, they would draw one or few frames to right, then back left short burst, then repeat until finish move. Gif from :https://makeagif.com/i/kImPRP Camera work, it’s interesting as they openly don’t show some characters when they are talking. Just use sound and dialogue to imply the story,...

Lock down class 8 - Game Design

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 Hey Guys! Friday the 27th of August Will try and be more better with blogging at home. It’s a little difficult on the iPad, trying place everything and format. But let’s absolutely try. Not on computer today as partner likes to use it today. I’ll try and borrow it when it’s free, and I’m able to use it. Battery is at 37% let’s get on with virtual class. 64 pixels by 64 pixels, 72 dpi Think, I’ll be doing free form making my game, not tile map it. I haven’t been able to make my level on unity, but I’ve been making sprites so I can quickly and easily put them into the program (don’t worry, they are saved as png with translucent background, just the iPad puts a white background when looking at them on photos)

Lockdown Class 7 - Animation

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 Hey Guys Thursday the 26th of August Watching Animations and Critiquing Disney Presents Goofy in How to stay at home. Well use of smears and not logical physics The Story of the Animated Drawing - Disney+ In nutcracker , we learn that music is a valuable recourse into telling the story. Thumbnailing Pages for Proposals Made up this thumbnail, Ruby suggested to make less pages, so I made up this thumbnail below. Homework Make the proposal. So I’ve made up my game design proposal before now, so will be using the front and back pages, with back design pages. Back page: Front page: Back design pages: Done the 3 views of Rey face

Lock down class 5 - Animation

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 Hey Guys Tuesday the 24th of August 2021 We went through the proposal and how to export animatic into panels for proposal.

Lock down class 4 - Drawing Class

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 Hey Guys Tuesday the 24th of August 2021 Today we match out against each other to test each other design and drawing. 25 minutes to draw and the Discord vote by emojis. First match against Erin, themed Tortured Student (my mistake of theme) She won that one... Learned not to focus on finishing the drawing. So sketch it with basic colour. Second match, versing Shea, theme candle. It was a tie, and Chris gave the point to Shea as my drawing was mostly flame. Last Match was again Morgan, but wasn't judged. Scary Mythical tree. I liked this exercise as I learned more about Procreate and quick sketches.

Proposal Done - Rey

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 Hey Guys Monday the 23rd of August (Extension Due date for Proposal) So needed that extension to complete that, SO much work done in so little time. Now to the next proposal (after a nana nap...) For Interactive PDF click here For next time, probably think of a simpler game and also improve my game flow chart. It isn't exactly want I wanted and doesn't fully make sense.

Lock down class number 3 - Game Design

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 Hey Guys Friday the 20th of  August 2021 Today was more feedback and work on for proposal. So far on my work and what asking for feedback. Rachel recommended me to draw out all the memories and write them up for the proposal. Shown below is the list of memories. Quick Mock up on head displays Rachel and the rest of the team agreed its a bit sci-fi, so I'll make it more organic. After Class: I texture the backgrounds for the environment page, as I still don't know how to do the environment with the level design I have. I draw these up after class, all the memories and write up the memory behind the object. I improve the head displays.