Level design and UX/UI - Group Work

 Hey Guys!
Friday of 9th of July

So we actually choose not to fuse the ideas together, we instead went with the Fingernail story, with a twist of its Maui descendant.

Today we are completing the concept work for the proposal, here is some of the work.



Boss fight idea:

Dan -  Target environment to calm the Goddess.

Ended up, the player, controlling the character to hit the boulder to let the water cool Mahuika down.


Lava/rock/ice/greenery shooting creatures in the areas. - Jess's creature design.
Decided not to as we have enough hazards, just staying with the Taniwha as a living hazard.


Final map design, with the Optimal Path: Designed by My, with input with rest of level design and environment group.



Head design: By Myself


(Complete)


To Collect:

Gemstones for the fire-fingernails, designed by Jess. Completed


Greenstone for the life, to get life back, designed by Jess. TBC


Style frame, what it'll possibly look like. Cross works from Character, environment and UX/UI


Character Design for Mahuika - Designed by Kasey









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