Level design and UX/UI - Group Work
Hey Guys!
Friday of 9th of July
So we actually choose not to fuse the ideas together, we instead went with the Fingernail story, with a twist of its Maui descendant.
Today we are completing the concept work for the proposal, here is some of the work.
Boss fight idea:
Dan - Target environment to calm the Goddess.
Ended up, the player, controlling the character to hit the boulder to let the water cool Mahuika down.
Lava/rock/ice/greenery shooting creatures in the areas. - Jess's creature design.
Decided not to as we have enough hazards, just staying with the Taniwha as a living hazard.
Final map design, with the Optimal Path: Designed by My, with input with rest of level design and environment group.
Head design: By Myself
(Complete)
To Collect:
Gemstones for the fire-fingernails, designed by Jess. Completed
Greenstone for the life, to get life back, designed by Jess. TBC
Style frame, what it'll possibly look like. Cross works from Character, environment and UX/UI
Character Design for Mahuika - Designed by Kasey








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