Character building for 2D animation and Game Design
Hey Guys!Tuesday the 27th of July
During the holidays I was thinking of a different story to tell for 2D animation. Also during the holidays, I changed my major from Animation to Game Design, so I needed to think of a video game to make as well. So to keep it basic and simple in the character design would make it a lot easier, as learned from Principles.
Protagonist - Child
The child would be seen most/all the time during the story and the game play, so like to keep it simple, yet effective.
The Child's height compared to the world is quite small, probably the size of a regular coffee.
Antagonist - Father of Child
I had a quick research and I think the best example or inspiration from animated film style would be Attack on Titans, with their ratios, human and titans.
Also for the fact that in Attack on Titans, when the animation is focus on the human characters they only show part of the Titans, also the Titans animation is very limited. So when I'll be animating the Father, the body parts that are shown would be very limited. In the anime, the Titan also move quite slow, but that wouldn't be the case for Father.
By the way, haven't seen the anime fully, seen some snippets.
Image from: https://villains.fandom.com/wiki/Gotou?file=Gotou-_Combat_Mode.jpg
Image from: https://tenor.com/view/gotou-scary-kiseijuu-parasyte-anime-gif-10073457
Image from: https://tenor.com/view/gotou-fist-kiseijuu-anime-parasyte-gif-10073467
Feedback from this blog/character idea:
Basically Nathaniel recommended for me to draw/idle the two character side by side, to see the design consistency.
Plan for next time, for tomorrow more than likely.






Comments
Post a Comment